Rated M for Mature
Story: Earthrealm is being invaded by Shao Khan, in direct violation of the rules of Mortal Kombat. Raiden has foreseen this from his former self being defeated in the future; and must now change the events of the present to prevent mankind’s eventual and most destructive end.
Gameplay: MK9 was given a bad rep from the beginning with its previous installments on the last gen consoles making things difficult (MK: Deadly Alliance, in my humble opinion, was the only good 3D one). Thankfully, Netherrealm Studios did a fantastic job with this game. The fighting isn’t confined to just the preset combos and complex fighting schemes and stances. It’s back to what made this series awesome: No sidestepping, no weapons, no throwing crap on the ground and no 3D elements whatsoever. Seriously, who in their right mind thought MK4 had it right by adding 3D? What an abomination, like Street Fighter EX. Everything is freaking fluid and fast in this game, nothing feels robotic or disconnected when it comes to combos and flow of combat. New to the fray is a super bar which can enhance special moves, activate combo breakers and utilize a character’s signature X-Ray attack which deals a massive amount of damage while looking like it freakin’ hurts. The first time you see Kitana’s x-ray attack, you can’t tell me you didn’t go “OHHHHHHHHHH SNAP!”
The inclusion of tag kombat was exceptionally well received as it did things right. Fast tags and tag specials adds that element of surprise and quick strategy that the game needed with this mechanic. It doesn’t even feel like it’s tacked on; the fights seem fit for it. Online multiplayer is the same way, though laggy in some areas and weird about King of the Hill, it’s more than welcome since MK:Armaggedon. Also, the Kombat Reels make a return with some hilarious new things (Headless Kombat, Armless Kombat, Poison, etc.) and some neat ways to fight. The challenge tower is an excellent test of gaming skill with 300 challenges set to do everything from making you laugh to making you toss the controller a la Wiimote.
Graphics: The HD revamp of one of the greatest franchises in the history of video games does not disappoint in the presentation department. Everything feels like you’re trudging through a graveyard, skies are colorfully variant from the blue skies of Edenia from the Royal Chamber to the thunderous clouds seen in the rooftop stage. Some of the iconic Mortal Kombat stages of the past have gotten revamped with new animations and background movement, new stage fatalities and a host of other nice touches. Speaking of the fatalities, the developers seem to have a thing for ripping off arms and legs; and for ripping apart torsos. Sure, there’s DLC to get classic finishers like Scorpion’s “toasty” and Sub Zero’s Spine Rip; but the fatalities in this game are more than satisfying if they aren’t frustrating to nail down for distances.
Sounds/Voice Acting: As cheesy as everything in the story mode is, you have to admit: The voice acting is okay albeit campy. It’s welcome though.
Settling the Hype? When this was announced a long time ago, I was worried. It looked slow, I wasn’t feeling the character designs and I had a salty distaste in my mouth after the other games. Then I saw that it was going back to when MK3 was freakin’ sweet; and I suddenly felt hopeful. This game not only satisfies fighting game buffs and the masses as a whole, it goes above and beyond the call of the hardcore gamers by bringing the blood and gore while also bringing back what made the games great… NO 3D BULLSHIT.
Overall: I’m glad this game happened. That’s all I can say.
RATING:
9.0/10
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